
Sin Devourer
- Hit Points
- 2,700
- Experience
- 500
- Speed
- 180
- Armor
- 30
- Defense
- 35
With the experience stages: 40,000 (level 9–50) down to 600 (level 1401+).
Damage Taken
- Physical0 %immune
- Earth0 %immune
- Fire0 %immune
- Energy0 %immune
- Ice0 %immune
- Holy0 %immune
- Death0 %immune
- Drown100 %
- Life Drain0 %immune
- Mana Drain0 %immune
100 % is normal damage (thin line). Green: takes more damage, attack with this element. Red: takes less damage or none.
Properties
pushes itemspushes creaturessees invisiblecannot be paralysedSummon / convince: not possible
Loot 11 items · chance per kill at loot rate 1×
| Item | Amount | Chance |
|---|---|---|
| Common more than 10 % | ||
Gold Coin | 1–110 | 89.8 % |
| Uncommon 1 % to 10 % | ||
Shadow Herb | 1 | 4.83 % |
Strong Mana Potion | 1 | 1.6 % |
Crystal Ring | 1 | 1.03 % |
| Rare less than 1 % | ||
Protection Amulet | 1 | 0.85 % |
Spirit Cloak | 1 | 0.52 % |
Haunted Blade | 1 | 0.32 % |
Crystal of Balance | 1 | 0.13 % |
Platinum Amulet | 1 | 0.12 % |
Boots of Haste | 1 | 0.12 % |
Chaos Mace | 1 | 0.12 % |
Attacks
Melee
100 % every 2 s
Skill 50, Attack 30Physical
Nightstalker Paralyze
19 % every 2 s
Mana Drain
on the target, range 1 · 50 % every 2 s
100–200
Paralyse
on the target, range 6 · 40 % every 2 s
Silencer Skill Reducer
30 % every 2 s
Defences
Healing
13 % every 2 s
60–130Hit Points
Invisibility
10 % every 2 s
Where to Find
Appears only through quests or events.










