OrientWarWIKI
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Hit Points
2,700
Experience
500
Speed
180
Armor
30
Defense
35

With the experience stages: 40,000 (level 9–50) down to 600 (level 1401+).

Damage Taken

  • Physical0 %immune
  • Earth0 %immune
  • Fire0 %immune
  • Energy0 %immune
  • Ice0 %immune
  • Holy0 %immune
  • Death0 %immune
  • Drown100 %
  • Life Drain0 %immune
  • Mana Drain0 %immune

100 % is normal damage (thin line). Green: takes more damage, attack with this element. Red: takes less damage or none.

Properties

pushes itemspushes creaturessees invisiblecannot be paralysedSummon / convince: not possible

Loot 11 items · chance per kill at loot rate 1×

ItemAmountChance
Common more than 10 %
Gold Coin1–11089.8 %
Uncommon 1 % to 10 %
Shadow Herb14.83 %
Strong Mana Potion11.6 %
Crystal Ring11.03 %
Rare less than 1 %
Protection Amulet10.85 %
Spirit Cloak10.52 %
Haunted Blade10.32 %
Crystal of Balance10.13 %
Platinum Amulet10.12 %
Boots of Haste10.12 %
Chaos Mace10.12 %

Attacks

Melee

100 % every 2 s

Skill 50, Attack 30Physical

Nightstalker Paralyze

19 % every 2 s

Mana Drain

on the target, range 1 · 50 % every 2 s

100–200

Paralyse

on the target, range 6 · 40 % every 2 s

Silencer Skill Reducer

30 % every 2 s

Defences

Healing

13 % every 2 s

60–130Hit Points

Invisibility

10 % every 2 s

Where to Find

Appears only through quests or events.

Image and description from the TibiaWiki article Sin Devourer (CC BY-SA).

Images and item descriptions: TibiaWiki and its contributors, licensed under CC BY-SA.