
Diabolic Imp
- Hit Points
- 1,950
- Experience
- 2,900
- Speed
- 105
- Armor
- 29
- Defense
- 25
- Bestiary
- 1,000 kills · 25 charm points
With the experience stages: 232,000 (level 9–50) down to 3,480 (level 1401+).
Damage Taken
- Physical100 %
- Earth50 %resistant
- Fire0 %immune
- Energy100 %
- Ice110 %weak
- Holy105 %weak
- Death90 %resistant
- Drown100 %
- Life Drain0 %immune
- Mana Drain100 %
100 % is normal damage (thin line). Green: takes more damage, attack with this element. Red: takes less damage or none.
Properties
pushes itemspushes creaturessees invisiblecannot be paralysedflees at 400 hit pointsSummon / convince: not possible
Loot 18 items · chance per kill at loot rate 1×
| Item | Amount | Chance |
|---|---|---|
| Common more than 10 % | ||
Gold Coin | 1–100 | 50 % |
Pitchfork | 1 | 50 % |
Gold Coin | 1–97 | 40 % |
Flask of Demonic Blood | 1–2 | 25 % |
Blank Rune | 1–2 | 16.7 % |
| Uncommon 1 % to 10 % | ||
Cleaver | 1 | 8.83 % |
Guardian Shield | 1 | 8.13 % |
Demonic Essence | 1 | 8 % |
Soul Orb | 1 | 7.23 % |
Scimitar | 1 | 5.66 % |
Gold Coin | 1–7 | 3.39 % |
Stealth Ring | 1 | 2.7 % |
Small Amethyst | 1–3 | 2.25 % |
Double Axe | 1 | 1.99 % |
| Rare less than 1 % | ||
Necrotic Rod | 1 | 0.83 % |
Magma Monocle | 1 | 0.43 % |
Magma Coat | 1 | 0.25 % |
Death Ring | 1 | 0.12 % |
Attacks
Melee
100 % every 2 s
240Physical
Fire
on the target, radius 4 · 20 % every 2 s
100–240
Fire
on the target, radius 2 · 10 % every 2 s
300–430
Diabolic Imp Skill Reducer
5 % every 2 s
Defences
Healing
10 % every 2 s
650–800Hit Points
Haste
15 % every 2 s
Invisibility
10 % every 2 s
Voices
“Muahaha!” · “He he he.”
Where to Find
Appears in 84 spawn places.











50 more places are not shown on the maps.















