
Charged Anomaly
- Hit Points
- 18,000
- Experience
- 0
- Speed
- 50
- Armor
- 100
- Defense
- 100
Damage Taken
- Physical0 %immune
- Earth0 %immune
- Fire0 %immune
- Energy0 %immune
- Ice0 %immune
- Holy0 %immune
- Death0 %immune
- Drown0 %immune
- Life Drain0 %immune
- Mana Drain0 %immune
100 % is normal damage (thin line). Green: takes more damage, attack with this element. Red: takes less damage or none.
Properties
pushes itemspushes creaturessees invisiblecannot be paralysedSummon / convince: not possible
Loot
This creature drops nothing.
Show spoiler
This part reveals how the boss fights.
Attacks
Melee
100 % every 2 s
900–2,100Physical
Energy
around itself, radius 3 · 25 % every 2 s
500–900
Energy
beam, length 7 · 25 % every 2 s
350–700
Energy
beam, length 7 · 25 % every 2 s
500–800
Anomaly Break
40 % every 2 s
Charge Vortex
100 % every 9 s
Defences
Healing
around itself, radius 8 · 25 % every 2 s
Where to Find
Appears only through quests or events.