OrientWarWIKI
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Hit Points
3,200
Experience
2,600
Speed
130
Armor
40
Defense
45

With the experience stages: 208,000 (level 9–50) down to 3,120 (level 1401+).

Damage Taken

  • Physical100 %
  • Earth100 %
  • Fire100 %
  • Energy100 %
  • Ice100 %
  • Holy100 %
  • Death100 %
  • Drown100 %
  • Life Drain100 %
  • Mana Drain100 %

100 % is normal damage (thin line). Green: takes more damage, attack with this element. Red: takes less damage or none.

Properties

pushes itemspushes creaturessees invisiblecannot be paralysedSummon / convince: not possible

Loot 18 items · chance per kill at loot rate 1×

ItemAmountChance
Common more than 10 %
Gold Coin1–195100 %
Platinum Coin1–258.2 %
Uncommon 1 % to 10 %
Great Health Potion1–37.38 %
Great Mana Potion1–37.23 %
Meat16.52 %
Small Ruby1–24.68 %
Small Diamond1–24.4 %
Minotaur Leather14.11 %
Moohtant Horn1–22.74 %
Ring of Healing12.41 %
Giant Pacifier11.77 %
Rare less than 1 %
Red Piece of Cloth10.9 %
Moohtant Cudgel10.86 %
Yellow Gem10.71 %
Spiked Squelcher10.43 %
Chaos Mace10.28 %
Gold Ingot10.28 %
Minotaur Trophy10.28 %

Attacks

Melee

100 % every 2 s

Skill 110, Attack 50Physical

Physical

beam, length 3 · 13 % every 2 s

100–230

Physical

around itself, radius 3 · 12 % every 2 s

100–200

Life Drain

around itself, radius 5 · 19 % every 2 s

50–225

Life Drain

on the target, radius 4 · 10 % every 2 s

150–235

Defences

Healing

9 % every 2 s

50–150Hit Points

Where to Find

Appears in 2 spawn places.

1 below ground level