Weekly Update: Huntfinder Guide, Liquid Black Bosses and New Paths
Never get lost again! This week the client learned to show you the way, three deepling bosses got fixed times, two new paths opened and we cleaned up the whole world. Here is everything new on OrientWar – every single change is in the Changelog.
The Huntfinder Shows You the Way
Open the Huntfinder in the client's side panel, pick a hunting place and press Guide me: a glowing blue line on your minimap leads you from where you stand to the place. Stairs, ladders, rope spots, holes and teleports are marked, a coin shows every NPC you travel with, and a line above the game screen names the next step, for example "Go downstairs in 12 sqm". Take a different turn and the guide simply finds a new way.
Ways to 354 of 371 hunting places, from every temple
Levels and damage for all five vocations – Knight, Paladin, Sorcerer, Druid and Monk
Best for you puts the places where your spells hit hardest first; today's boosted creature shines gold
Places behind a quest door or a captain are listed too – the guide tells you what you need
The three deepling bosses of the Liquid Black deeps no longer appear around the clock. Each one now has its own weekly window, exactly as the signs at the Deepling base announce. Inside its window a boss returns 30 minutes after every kill, and the server announces when the hunt opens.
Jaul: Friday 07:00–16:00 · Tanjis: Saturday 15:00–21:00 · Obujos: Sunday 18:00 – Monday 01:00 (server time). All three windows are in the event calendar of the client.
The Bulltaur Lair is open! The ominous trashcan in the graveyard cellar of the Plains of Havoc takes you straight into the lair, and the trashcan inside brings you back – no quest needed.
Red EctoplasmGreen EctoplasmBlue Ectoplasm
In the Haunted Nexus of the Dream Courts the dimensional portals work: use red, green or blue ectoplasm next to a portal of its area and you travel to the paired portal. The spectres of each area drop the ectoplasm, one is used per trip, and no quest progress is needed.
494 monster spawns that respawned inside walls, mountains, trees or water now stand on free ground, and 12 spawns left the protection zones of houses
More than 5,000 kinds of objects that showed only "an item of type …" when you looked at them now have real names
Unreachable remnants outside the real map are gone
The boosted creature and boss of the day are chosen only from creatures you can actually find in the world
Any number of players can now train on the same exercise dummy in a house
The Wiki Got a New Look
Overview pages start with a picture banner, system pages and guides read like articles with item galleries and value cards, and everything fits phones as well as big screens. Creature lists now show only creatures you can hunt; special and quest creatures have their own group. The experience stages start with the first stage that applies to you.